The “Real” Super Mario Bros. 2
Wednesday, November 7th, 2007
One of the ways that I know my brain is in engaged in a slow, synaptic erosion towards a state of oatmeal-like gruel is by my ever worsening skills at video games that ruled my world as a child. I used to pwn Super Mario Bros., back in the NES days. I could win that game on one life (yeah, so I used warp zones…I was still pretty damn good!). Now, sitting in a rank puddle of urine and feces, sweating, swearing and screaming at my television, I’m lucky to get to level 5.
Yesterday, I was reading about how the little-known and rarely seen original Japanese sequel to Super Mario 1, “SÅ«pÄ Mario BurazÄzu 2″ a.k.a. “Super Mario Bros.: The Lost Levels” had been made available for the Wii’s virtual console. The article I was reading had a lot to say about how much more difficult and maddening this release is and how the creator might very possibly have been in a deep depression that led to his making a release that is a total fuck-off-and-die-trying type of game for all those budding Mario fans out there in the mid 80’s. I decided that I must have it.
As soon as I got home, I ponied up the 600 Wii points ($6) and downloaded it. I can safely say that “Lost Levels” is one fucking ass-rape of a hard game. I couldn’t even complete the first world, though I will keep spanking away at it.
On a similar Nintendo note, while I was browsing the Wii Shop Channel. I nabbed Super Mario Bros. 3, a game I’d completely forgotten about. I spent many, many a completely drugged-to-the-gills evening playing that game in high school. I loved it and now I own it again and can resume blowing away whole nights zoning to it—minus the hallucinations and eventual vomiting. The Wii is the greatest thing ever.

I bought 
