Posts Tagged ‘second-life’

Second Life

Saturday, February 25th, 2006

[image: Second life avatar, David Sleestak]For the past month and a half, I’ve been spending a good chunk of my free time in Second Life. Stripped from the official website, Second Life is described as “a 3-D virtual world entirely built and owned by its residents.” Since it’s user-run, it’s hard to peg, since everyone generally moves to groups and cliques they identify with and do or create whatever the hell they want. In short, from pervert to programmer and from gamer to shut-in—there’s something for everyone. Second Life is definitely some pretty whacked out shit, worth at least a quick look.

Touring about the territories of Second Life, you see seemingly endless 3D creations. Houses, vehicles, stores, giant purple dildos, whatever you could possibly imagine seems to be represented there in one form or another. Users are given the use of a 3D modeling program while having the benefit of still being in-game, allowing you to create objects while playing or possibly as a form of play. Some objects are incredibly beautiful and painstakingly crafted to be as aesthetic or realistic as possible, while others are mediocre or downright lame. Being a self-created reality, there’s quite a varying amount of quality out there.

Everything made in Second Life can be sold to other players, using game dollars known as Lindens. In turn, this virtual money can actually be exchanged for real hard currency. The last time I checked the exchange rate, twenty US dollars made the equivalent of around four hundred Linden dollars. Some people—prolific and talented ones, actually make a tidy chunk of cash of this virtual business. I’ve met one individual who nets about twenty thousand dollars annually from in-game sales of items, scripts and real estate, nicely supplementing his teacher’s salary.

While I’m impressed with Second Life, I don’t really know what to make of it. There’s some really smart people, very talented artists and professionals and a huge mass of idiots, perverts and all-around trashy people. There seems to be bondage shit everywhere you look and everyone seems to be trying to make up for their shortcomings through their avatars. Everyone’s got big muscles, huge boobs and all the trappings. It’s pretty seedy and more than a little bit gross. Where are all the fat, bald people? Personally speaking, blindingly beautiful person that I am, I spent a good chunk of time getting my avatar to look about as close to the real-life me as I could. I just don’t understand why so many people need to look like rejects from a Florida nightclub. Who wants to see that shit?

A good defense of this good, bad and ugly is the fact that it is truly user-run. All this crap is from the great masses. While a kind of exhilarating example of digital democracy, it doesn’t do much in changing my belief that the majority of the human race would be better served as food to the smarter individuals. Brains, it’s what’s for dinner, but I digress.

I don’t know how long I’ll stick with Second Life. My PlayStation is much more inviting and requires much less actual work, but if you find yourself in-game, stop by. My game-name is David Sleestak. I’ll show you my house and we’ll kill a few beers and bong-hits. In-game, of course.