Posts Tagged ‘videogames’

Guitar Hero Juggernaut

Friday, April 11th, 2008

if only i could aspire to this dude’s sheer rock:

[Link to video]

Punch Drunk On Punch-Out!!

Sunday, December 30th, 2007

punch-out.pngLast night, I downloaded “Punch-Out!! Featuring Mr. Dream!!” via the Virtual Console on my cherished and most beloved Wii. When I was a kid, it was called “Mike Tyson’s Punch-Out!!”, but I guess with the end of Tyson’s contract with Nintendo and having lost the championship to Buster Douglas, they made some cosmetic changes to the boss at the end (basically making him a white guy) and changed his name to Mr. Dream.

I’d completely forgotten how totally awesome this game was. I’d also repressed how balls-out politically incorrect it managed to be. I guess it was truly a different era, because a game this chock full of blatant racial and ethnic stereotypes would never fly in this day and age. That said, it rules.

The list of fighters runs a gamut of stereotypes. The obese Pacific Islander; the Japanese guy with the rickshaw soundtrack and extremely exaggerated slanted eyes. The drunk Russian (Soda Popinski’s original name was Vodka Drunkenski till Nintendo changed it, since it was a kids game) and more.

In spite and perhaps because of the insensitivity, the game rocks. I’d forgotten how many hours I killed, punching and dodging my way up the ladder, only to get laid out by Tyson in the first round. I don’t recall exactly, but I think I did manage to win the game at some point. So far, I can get to the second fight with Bald Bull. My old school game skills have suffered severely over the years. Still, I have time and a certain amount of thumb-tapping moxie left in me.

The “Real” Super Mario Bros. 2

Wednesday, November 7th, 2007

mario.pngOne of the ways that I know my brain is in engaged in a slow, synaptic erosion towards a state of oatmeal-like gruel is by my ever worsening skills at video games that ruled my world as a child. I used to pwn Super Mario Bros., back in the NES days. I could win that game on one life (yeah, so I used warp zones…I was still pretty damn good!). Now, sitting in a rank puddle of urine and feces, sweating, swearing and screaming at my television, I’m lucky to get to level 5.

Yesterday, I was reading about how the little-known and rarely seen original Japanese sequel to Super Mario 1, “SÅ«pā Mario Burazāzu 2″ a.k.a. “Super Mario Bros.: The Lost Levels” had been made available for the Wii’s virtual console. The article I was reading had a lot to say about how much more difficult and maddening this release is and how the creator might very possibly have been in a deep depression that led to his making a release that is a total fuck-off-and-die-trying type of game for all those budding Mario fans out there in the mid 80’s. I decided that I must have it.

As soon as I got home, I ponied up the 600 Wii points ($6) and downloaded it. I can safely say that “Lost Levels” is one fucking ass-rape of a hard game. I couldn’t even complete the first world, though I will keep spanking away at it.

On a similar Nintendo note, while I was browsing the Wii Shop Channel. I nabbed Super Mario Bros. 3, a game I’d completely forgotten about. I spent many, many a completely drugged-to-the-gills evening playing that game in high school. I loved it and now I own it again and can resume blowing away whole nights zoning to it—minus the hallucinations and eventual vomiting. The Wii is the greatest thing ever.

Addicted to Guitar Hero

Sunday, October 21st, 2007

[image: Lars Umlaüt from Guitar Hero 2]Today, I finally got around to trying Guitar Hero 2 for my PS2. I picked up one of those guitar and game package deals on the way home from brunch (unlimited mimosas, motherfuckers!). I found myself immediately and completely addicted, thwacking away at the fret keys and strumming like a retard huffing gasoline. I’m an unstoppable rock god!

Naturally, I had to choose Lars Umlaüt as my avatar (pictured above), since he’s something close to Black Metal, what with the corpsepaint and shit. I noticed that the third installment is released next week and the track list looks totally sweet. I’m definitely getting it.

The only downside to the game is after a few solid hours of sweating away at it, my wrists are killing me. I think I’m going to be pretty sore in the morning. Whatever, Guitar Hero rules.

Metroid 3 is Ass-Kicking

Monday, September 17th, 2007

[metroid.jpg]This last weekend, I got my hands on Metroid 3, for my beloved Wii. I’ve been playing the various incarnations of Metroid since back in the NES days. Remember winning the game fast enough so you could see Samus in a bikini? Such memories…such scandal. I killed many an hour slapping away at that game.

Shortly after popping in the disk and arming myself with the remote, Metroid 3 quickly became one of my favorite games for that system so far. Now an FPS game, the ability to aim with the Wii remote really, truly kicks some ass. I haven’t enjoyed a shooter on a console till the Wii came along with it’s miraculous controller, preferring to play those games on a PC, with a keyboard and mouse. The Wii’s completely changed that and Metroid 3 is a prime example of just how awesome the gameplay can be.

In more than a few ways, the game reminds me a lot of Halo. Of course, considering the history, you could say the opposite, since Metroid has been around in some form since I was in grade school. Irregardless, I love this game. Where it lacks in graphical punch, it more than makes up for in gameplay and storyline. I am frickin’ addicted.

WoW + Ubuntu = Sweetness

Sunday, June 3rd, 2007

[image: My WoW main]I was playing World of Warcraft pretty regularly, early last year. I had the game installed on a Windows partition on my laptop but I completely loathe booting XP, so as time went on, I was playing less and less till I eventually stopped altogether, though keeping my account active.

Tonight I finally got off my ass and installed WoW in Ubuntu, my preferred Linux OS of Doom. It was one of those things I knew was possible, but I was too lazy to take on the task. I followed this howto and after about thirty minutes, hosing the X server a good six or seven times, I finally got WoW running on my laptop. At first, I had no sound, but after manually incresing the sound buffer to 250, I was completely set. The result is awesome. Warcraft runs perfectly on Ubuntu using just Wine. The only thing I notice is that it does not play nicely with Beryl, but it’s simple to switch the window manager over to metacity. I actually hotkeyed the switch, so it’s even simpler.

Considering that I now no longer have to boot the dreaded Windows to play, I’ll probably be logged in a lot more. This could be a good or bad thing, considering how completely addicting it is.

Super Paper Mario never crumples

Tuesday, May 8th, 2007

spm.jpgI bought Super Paper Mario for my much loved Wii about two weeks ago and I’ve fast become addicted to it. A short while ago, I posted how I had rediscovered the original Super Mario Bros. using the Wii’s virtual console. To pair it against the latest installment in the Mario franchise, it’s great to see how they’ve kept many elements that made the first game so much fun while expanding on it without losing focus and quality. I especially like how you turn the Wii remote sideways (making it a super hi-tech version of the original NES controller) in order to play the game.

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Okami: Definitely in my top 10

Wednesday, February 28th, 2007

okami.jpgDon’t get me wrong, I still love my Wii, really. But I still have a PS2 and it’s always don;t right by me, so I’m still getting the odd game here and there for it. It’s a damn good console and deserves dome love. PS3…not so sure.

Yesterday, I popped into a GameStop and picked up a couple of used games. I have one of those memberships that gives me a discount on used shit, so I tend to check out what they’ve got whenever I go to one. Anyway, I picked up a copy of the game, Okami and I’m just fucking blown away.

Using cell-shading with a strong emphasis on a ink and brush style, reminiscent at times of Ukiyo-e, anime and classical Japanese brush-and-paper art, the style, look and mood of Okami is equal parts cute, hypnotic and beautiful, evoking a dreamy, fairytale-like atmosphere, entirely different in style but (to me) reminiscent of the game Shadow of the Colossus in its ability to evoke a full-fleshed and mysterious world through atmosphere and art.

The game makes light-hearted use of Shinto legends—the main protagonist being an incarnation of Amaterasu O-Mi Kami in the form of a white wolf. You’re running around, fighting weird demons and interacting with talking animals and your sidekick is a temper-challenged, sword-wielding flea. It’s a fun, but strange game. Fighting is especially interesting with an ability to make special moves by pausing the action and using a brush to paint ink in certain patterns to activate attacks.

Okami has got to be one of the 10 best games I’ve ever played—at least on the PS2. I’ve heard there won’t be a sequel, which is damn unfortunate.

Wii have liftoff!

Thursday, January 11th, 2007

Wii have Wii!!!After much blood, sweat and feces, I finally managed to score a Wii system. It involved daily multi-borough trips to stores, a lot of walking and finally after getting a tip from a guy that a store I’d just left had received a shipment a few minutes ago, I jogged 8 blocks, got in line and nabbed the second to last one in stock. People were yelling, pleading and waving cash around, trying to buy a spot in line. Ugly, but it paid off.

I am now the proud parent of the much coveted Wii console. I can safely say that it’s the coolest and most innovative gadget I’ve had since I was a kid and the first home video game console came out. The Wii Remote is the best game controller I’ve ever used and after two days of owning one, I now have a a good case of Wii-arm from swinging it all over the place.

The Wii Sports games are retarded fun and the new Zelda is crazy addictive. I haven’t downloaded any of the virtual console games yet, but likely will at some point.

If you’re one of the lucky few with a Wii, feel free to add me to your Wii Friends. I’m kind of curious to see how it works and at this point, don’t know of anyone else that has a console. Here’s my Wii number: 4691 1553 9342 4896.

Second Life

Saturday, February 25th, 2006

[image: Second life avatar, David Sleestak]For the past month and a half, I’ve been spending a good chunk of my free time in Second Life. Stripped from the official website, Second Life is described as “a 3-D virtual world entirely built and owned by its residents.” Since it’s user-run, it’s hard to peg, since everyone generally moves to groups and cliques they identify with and do or create whatever the hell they want. In short, from pervert to programmer and from gamer to shut-in—there’s something for everyone. Second Life is definitely some pretty whacked out shit, worth at least a quick look.

Touring about the territories of Second Life, you see seemingly endless 3D creations. Houses, vehicles, stores, giant purple dildos, whatever you could possibly imagine seems to be represented there in one form or another. Users are given the use of a 3D modeling program while having the benefit of still being in-game, allowing you to create objects while playing or possibly as a form of play. Some objects are incredibly beautiful and painstakingly crafted to be as aesthetic or realistic as possible, while others are mediocre or downright lame. Being a self-created reality, there’s quite a varying amount of quality out there.

Everything made in Second Life can be sold to other players, using game dollars known as Lindens. In turn, this virtual money can actually be exchanged for real hard currency. The last time I checked the exchange rate, twenty US dollars made the equivalent of around four hundred Linden dollars. Some people—prolific and talented ones, actually make a tidy chunk of cash of this virtual business. I’ve met one individual who nets about twenty thousand dollars annually from in-game sales of items, scripts and real estate, nicely supplementing his teacher’s salary.

While I’m impressed with Second Life, I don’t really know what to make of it. There’s some really smart people, very talented artists and professionals and a huge mass of idiots, perverts and all-around trashy people. There seems to be bondage shit everywhere you look and everyone seems to be trying to make up for their shortcomings through their avatars. Everyone’s got big muscles, huge boobs and all the trappings. It’s pretty seedy and more than a little bit gross. Where are all the fat, bald people? Personally speaking, blindingly beautiful person that I am, I spent a good chunk of time getting my avatar to look about as close to the real-life me as I could. I just don’t understand why so many people need to look like rejects from a Florida nightclub. Who wants to see that shit?

A good defense of this good, bad and ugly is the fact that it is truly user-run. All this crap is from the great masses. While a kind of exhilarating example of digital democracy, it doesn’t do much in changing my belief that the majority of the human race would be better served as food to the smarter individuals. Brains, it’s what’s for dinner, but I digress.

I don’t know how long I’ll stick with Second Life. My PlayStation is much more inviting and requires much less actual work, but if you find yourself in-game, stop by. My game-name is David Sleestak. I’ll show you my house and we’ll kill a few beers and bong-hits. In-game, of course.